Pistol I
12 damage · 1.2 s / attack · 10% crit ×2 · 400 range · 100% ranged scaling. Pierces once. Secondary hits excluded. Raw cooldown unverified.
PC base game · community snapshot · Community reference · Checked 2026-11-04. Pistol reference
FIELD MANUAL / weapons
Compare damage, interval, scaling and critical values across four weapon families and all four tiers.
12 damage · 1.2 s / attack · 10% crit ×2 · 400 range · 100% ranged scaling. Pierces once. Secondary hits excluded. Raw cooldown unverified.
PC base game · community snapshot · Community reference · Checked 2026-11-04. Pistol reference
20 damage · 1.12 s / attack · 15% crit ×2 · 400 range · 100% ranged scaling. Pierces once. Secondary hits excluded. Raw cooldown unverified.
PC base game · community snapshot · Community reference · Checked 2026-11-04. Pistol reference
30 damage · 1.03 s / attack · 20% crit ×2 · 400 range · 100% ranged scaling. Pierces once. Secondary hits excluded. Raw cooldown unverified.
PC base game · community snapshot · Community reference · Checked 2026-11-04. Pistol reference
50 damage · 0.87 s / attack · 25% crit ×2 · 400 range · 100% ranged scaling. Pierces once. Secondary hits excluded. Raw cooldown unverified.
PC base game · community snapshot · Community reference · Checked 2026-11-04. Pistol reference
3 damage · 0.17 s / attack · 1% crit ×1.5 · 400 range · 50% ranged scaling. Rapid single projectiles. Raw cooldown unverified.
PC base game · community snapshot · Community reference · Checked 2026-11-04. SMG reference
4 damage · 0.17 s / attack · 1% crit ×1.5 · 400 range · 60% ranged scaling. Rapid single projectiles. Raw cooldown unverified.
PC base game · community snapshot · Community reference · Checked 2026-11-04. SMG reference
5 damage · 0.17 s / attack · 1% crit ×1.5 · 400 range · 70% ranged scaling. Rapid single projectiles. Raw cooldown unverified.
PC base game · community snapshot · Community reference · Checked 2026-11-04. SMG reference
8 damage · 0.15 s / attack · 1% crit ×1.5 · 400 range · 80% ranged scaling. Rapid single projectiles. Raw cooldown unverified.
PC base game · community snapshot · Community reference · Checked 2026-11-04. SMG reference
40 damage · 1.98 s / attack · 3% crit ×2 · 500 range · 400% ranged scaling. Pierces once. Secondary hits excluded. Raw cooldown unverified.
PC base game · community snapshot · Community reference · Checked 2026-11-04. Laser Gun reference
55 damage · 1.9 s / attack · 3% crit ×2 · 500 range · 400% ranged scaling. Pierces once. Secondary hits excluded. Raw cooldown unverified.
PC base game · community snapshot · Community reference · Checked 2026-11-04. Laser Gun reference
70 damage · 1.82 s / attack · 3% crit ×2 · 500 range · 500% ranged scaling. Pierces once. Secondary hits excluded. Raw cooldown unverified.
PC base game · community snapshot · Community reference · Checked 2026-11-04. Laser Gun reference
100 damage · 1.65 s / attack · 3% crit ×2 · 500 range · 600% ranged scaling. Pierces once. Secondary hits excluded. Raw cooldown unverified.
PC base game · community snapshot · Community reference · Checked 2026-11-04. Laser Gun reference
9 damage · 1.01 s / attack · 20% crit ×2.5 · 150 range · 80% melee scaling. Melee swing. Range affects cycle time. Raw cooldown unverified.
PC base game · community snapshot · Community reference · Checked 2026-11-04. Knife reference
13 damage · 0.93 s / attack · 30% crit ×3 · 150 range · 80% melee scaling. Melee swing. Range affects cycle time. Raw cooldown unverified.
PC base game · community snapshot · Community reference · Checked 2026-11-04. Knife reference
18 damage · 0.86 s / attack · 40% crit ×3.5 · 150 range · 80% melee scaling. Melee swing. Range affects cycle time. Raw cooldown unverified.
PC base game · community snapshot · Community reference · Checked 2026-11-04. Knife reference
25 damage · 0.78 s / attack · 50% crit ×4 · 150 range · 80% melee scaling. Melee swing. Range affects cycle time. Raw cooldown unverified.
PC base game · community snapshot · Community reference · Checked 2026-11-04. Knife reference
Read each tier separately. Attack interval is the displayed time between attacks. Raw cooldown excludes other animation components. Compare rows for adjacent tiers before choosing a preset in the calculator.
PC reference snapshot checked 4 November 2026. Pistol reference · SMG reference · Laser Gun reference · Knife reference · Developer announcements · Weapon class bonuses
Weapon tiers, version changes and rolled effects matter. Check the final in-game tooltip for your build. Calculated values describe the assumptions shown here.
Equip up to six weapons, stack shop items and compare character-adjusted stat changes. Save a snapshot before testing the next shop purchase.
MODULE 06 ↗Compare a normal hit, an all-critical attack and the expected single-target output over many attacks.
MODULE 05 ↗Test a gun class bonus alongside flat ranged damage and the attack-speed cost of Scope.